Technology in Higher Education – Innovation Policy – Skills – Digital Literacy

Following is an article by Rogoff in Project Syndicate on the adoption, or not, of technology in universities and higher education whether MOOCS, flipped learning model, online or e-learning etc.

From Project Syndicate:

When Will Tech Disrupt Higher Education?

Feb 5, 2018 KENNETH ROGOFF

Universities pride themselves on producing creative ideas that disrupt the rest of society, yet higher-education teaching techniques continue to evolve at a glacial pace. Given education’s centrality to raising productivity, shouldn’t efforts to reinvigorate today’s sclerotic Western economies focus on how to reinvent higher education?

CAMBRIDGE – In the early 1990s, at the dawn of the Internet era, an explosion in academic productivity seemed to be around the corner. But the corner never appeared. Instead, teaching techniques at colleges and universities, which pride themselves on spewing out creative ideas that disrupt the rest of society, have continued to evolve at a glacial pace.

Sure, PowerPoint presentations have displaced chalkboards, enrolments in “massive open online courses” often exceed 100,000 (though the number of engaged students tends to be much smaller), and “flipped classrooms” replace homework with watching taped lectures, while class time is spent discussing homework exercises. But, given education’s centrality to raising productivity, shouldn’t efforts to reinvigorate today’s sclerotic Western economies focus on how to reinvent higher education?…

…Universities and colleges are pivotal to the future of our societies. But, given impressive and ongoing advances in technology and artificial intelligence, it is hard to see how they can continue playing this role without reinventing themselves over the next two decades. Education innovation will disrupt academic employment, but the benefits to jobs everywhere else could be enormous. If there were more disruption within the ivory tower, economies just might become more resilient to disruption outside it.

 

Issues for higher education may emanate from teaching and/or learning tradition or habits, physical size and complexity e.g. silos, self-perception of being leaders not followers, older generations lacking digital literacy making strategic decisions, interests of permanent versus temporary personnel, slow moving and long communication lines both top down vertical, and lateral.

 

Tradition versus Innovation?

 

One could argue that traditional university lectures, religious preaching and political propagation have centred round expert or influencer communicating physically to non-experts in familiar formats that have not been challenged since the time of Gutenberg, duplicator and photocopiers?

 

Further, underlying issue is may be existing personnel, hence processes and systems, preclude taking on new digital technology (optimally) as observed in other sectors due to perceived disruption or lack of encouragement, or even discouragement.

 

Digital or e-Marketing and Communications

 

Marketing and communications in international education was a case in point whereby strategy informed by faculty attendance at international events was replicated in ‘international marketing’ with focus upon events including professional development and networking opportunities, versus marketing grounded in enrolled students on campus (customer journey, relationship management, satisfaction, testimonials, peer influence and word of mouth).

 

Digital or e-marketing arrived by early noughties but at best was used by universities etc. for international marketing as modest ‘budget allocation’ through traditional advertising and promotional channels. Described by some technophobes as something for the domestic ‘web marketing team’ when in fact digital behaviour upends traditional channels requiring bottom up analysis and strategy development, plus KPIs and ROI.

 

Architecture of Higher Education and Policy

 

Another concern with the focus now upon effective, efficient or economic education delivery and digital technology is the specialisation and/or atomisation of those working in all levels of education versus well rounded professionals with skills of content, teaching, learning, design, delivery, assessment, evaluation, administration and technology.

 

Rather than expecting or commissioning sub-contractors to consult with subject matter experts (SMEs), doing ‘instructional design’ (possibly lacking knowledge pedagogy and andragogy), narrow evaluation e.g. of course design only, using doctorate qualified temporary instructors for blended learning or flipped model but lacking skills of teaching; why not multi-skilled educators delivering based upon customer or student learning needs?

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FLIPPED Model – Pedagogy or Andragogy in Higher Education Teaching Learning

FLIPPED Teaching and Learning Model in Higher Education

 

Introduction

 

Nowadays in higher education there is much talk of MOOCS (Massive Open Online Courses), e-learning, blended learning and the ‘FLIPPED’ (Flexible Environments, Learning Culture, Intentional Content, Professional Educators, Progressive Activities, Engaging Experiences, and Diversified Platforms) classroom; what does it mean, what are the issues and solutions?

 

Brief Literature Review

 

One of the first issues to be apparent is that ‘FLIPPED learning’ is under utilised and even when utilised, there maybe sub-optimal delivery for good teaching and learning outcomes (Chen et al., 2014).  Conversely, whether a fee-paying program, compulsory K12 or a MOOC, FLIPPED learning can dramatically increase access (Hazlett, 2014).

 

Flipped classroom is also a benefit to both teaching and learning, with students being exposed to subject content online and participate in active lessons; moving away from teacher directed pedagogy to student centred learning or andragogy (especially important for transition of youth to adulthood).  The benefits are exemplified by less homework issues, question and answer, deeper exploration and those away with illness can keep up.  For teachers it means supporting students in application, reusable, easier individual student attention and more transparency for parents (Mihai, 2016).

 

Another view includes the following benefits: more student control, student centred, content more accessible for students or parents, and more efficient.  However, this is tempered by disadvantages of digital divide or illiteracy, requires significant preparation and front-end input, not good for test preparation and increased screen time (Acedo, 2013).

 

Other related concerns including potential side lining of teachers and their related skills, online content and instructional design can be boring versus active and interesting lessons, excusing bad pedagogy, internet access issues (e.g. Australia has internet speed and bandwidth issues comparing with less developed nations), assuring online content e.g. videos are watched, online content and instructional design can be very time consuming (November & Mull, 2012).

 

What are the issues for FLIPPED model in adult vocation or higher education teaching and learning?

 

The obvious issue is that when developed for K12 it is based upon pedagogic learning theories for children and youth, supported by teachers with strong background in theory and application of teaching, learning, assessment and technology.  However, this may not translate well to adult education, vocational or higher education requiring skills of applying andragogy i.e. matching adult learning styles with instructors, trainers, teachers or lecturers lacking the same education background.

 

What are the differences between pedagogy and andragogy in teaching and learning?

 

Firstly, what do adults bring to learning and how do they learn optimally as identified by Malcolm Knowles?  Knowles identified six principles including internal motivation and self-direction, life experience and knowledge, goal oriented, relevancy, practical and need for respect.  Contrasted with pedagogy in the following table:

 

Andragogy versus Pedagogy in FLIPPED Model for Higher Education

Andragogy versus Pedagogy for the FLIPPED Model in Higher Education

(Education Technology & Mobile Learning, 2018)

 

Reflection on issues and solutions for FLIPPED Model in Higher Education

 

One has experienced online blinded learning in higher education i.e. online MBA with webinars, CPD (Continuing Professional Development) via e-learning platform and vocational training certificate via distance learning and recorded webinars as ‘add-ons’, not well integrated.

 

Issues encountered included lack of teaching, learning, assessment and technology skills in instructional design, lesson planning, delivery of interesting lessons, developing and testing activity resources, creating opportunities for interactivity, involving all students (not just strong or dominant), using existing or old lecture slides for content, technology breakdowns with no disaster plan, not using or updating discussion forums and relying too much on ‘presenting’ versus teaching.

 

Solutions could include CPD like ‘train the trainer’ or in Australia the TAE40116 Certificate IV Trainer & Assessor, however many are not suitable for adult learners whether young or old.  In more diverse international cohorts where English is not the first language, adapt using the Cambridge CELTA (Certificate to Teach English Language to Adults) framework (applied qualification studied full time intensively four weeks including practice and observations).

 

The latter is especially well designed to include all learning theories including pedagogy and importantly andragogy, for student centred communication interaction.  It is based on the PPP model (Presentation, Practice and Production), when applied well is active, interesting, with clear learning outcomes and multi levelled hidden curriculum, in addition to communication skills, when pitched at advanced or proficiency level students (UCLES, 2018).

 

Nowadays with empowered and fee paying adult learners, top down directed teaching and learning of subject matter may neither be accepted nor acceptable?

 

Reference List

 

Acedo, M. (2013) 10 Pros and Cons of a Flipped Classroom. Available at: https://www.teachthought.com/learning/10-pros-cons-flipped-classroom/  (Accessed on: 27 January 2018).

 

Chen, Y; Wang, Y; Kinshuk & Chen, N. (2014) Is FLIP enough? Or should we use the FLIPPED model instead? Computers & Education. 79 pp. 16-27. Available at: https://www.sciencedirect.com/science/article/pii/S0360131514001559

 

Education Technology & Mobile Learning (2018) Awesome Chart on “Pedagogy versus Andragogy”.  Available at: https://www.educatorstechnology.com/2013/05/awesome-chart-on-pedagogy-vs-andragogy.html (Accessed on: 28 January 2018).

 

Hazlett, C. (2014) Parallel Sessions: MOOC meets Flipped Classroom. Available at: https://blog.edx.org/parallel-sessions-mooc-meets-flipped (Accessed on: 27 January 2018).

 

Mihai, L. (2016) Blended Learning: 8 Flipped Classroom Benefits for Students and Teachers. Available at: https://elearningindustry.com/8-flipped-classroom-benefits-students-teachers (Accessed on: 27 January 2018).

 

November, A. & Mull, B. (2012) Flipped Learning: A Response to Five Common Criticisms. Available at: http://web.uvic.ca/~gtreloar/Articles/Technology/flipped-learning-a-response-to-five-common-criticisms.pdf (Accessed on: 27 January 2018).

 

UCLES (2018) Cambridge English Teaching Framework. Available at: http://www.cambridgeenglish.org/teaching-english/cambridge-english-teaching-framework/ (Accessed on: 27 January 2018).

 

Strategic Management – Porter’s Five Forces – Business Simulation Literature

Business Simulation – Strategic Management

Literature Review

 

Introduction

 

Business simulations have become an important tool for students of business and related studies to apply theory to practice, as a learning or experiential tool (Anderson & Lawton, 2009); also useful for mapping out strategies under different scenarios for real world by corporates.

 

A business simulation also allows students or participants to apply or refine various hard and soft skills including finance, management, marketing, operations etc.  for the former; communication, research, analysis, team work, planning, strategy, report writing and more for the latter (Bingham and Drew, 1999).  Further, team work or group dynamics in simulations can be analysed regarding impact upon any simulation, learning, and also actual business or real world (Malik & Howard, 1996). Learning can be enhanced by the use of business simulations along with conventional forms of education exemplified by reflection, case studies and discussion (Keys, 1977).

 

In other related study areas or fields, i.e. international relations and political science, student evaluation feedback seems to confirm that simulations help in understanding and applying abstract theories and concepts (Shellman & Turan, 2006).

 

Studies of business simulations have emphasised the identification and importance of success factors, planning and stable strategy, as part of the decision-making strategy along with team cohesion (Gosenpud et al., 1984).

 

Accordingly, business simulations such as Global DNA and CompXM have many applications in business from training and development, through market planning, strategy and analysis.

 

Theoretical Frameworks

 

There were issues faced by Andrews in CompXM when dealing with competition.  This included more competitive pricing, better specifications or lower operating costs, new or updated products, customer satisfaction and what appeared to be a drift back from performance to budget.

 

Competition is the main factor in business, in other words, success or failure.  Competitive strategy revolves round long term profitability and what determines it, and how to be competitive in any specific industry. The latter is most important as a company can at least shape a competitive strategy, however shaping an industry is generally not possible.

Competitive strategy can be through two main aspects, cost leadership and differentiation.  These five competitive forces include new competition, product substitution, buyer power, supplier power and existing competition (Porter, 1985).  Based on this a corporate strategist or investor must work out their place in the market via strategy, for example, what are our strengths and weaknesses, what may create best income or which should be observed as opportunities or threats (Porter, 2000)?

 

Competitive advantage requires any company to meet or exceed customer expectations via the value chain to assess what perceived value is for customers.   The value chain is dominated by internal processes that lead to a product or service outcome e.g. R&D, marketing, production and finance (IMA Institute of Management Accountants, 1996).

 

Of direct importance is the product lifecycle, especially within innovative industries, exemplified by low barriers to entry, high product differentiation, high innovation while the market can move rapidly.  With maturity, even with further industry growth, fewer new entrants versus exiting, fewer producers, less innovation, less diversity, with more focus upon production processes and market shares stabilise (Klepper, 1996).

 

Reference List:

 

Advameg, Inc. (2016) Cochlear Ltd. – Company Profile, Information, Business Description, History, Background Information on Cochlear Ltd. Available from: http://www.referenceforbusiness.com/history2/29/Cochlear-Ltd.html (Accessed 27/7/16).

Anderson, P. & Lawton, L. Business Simulations and Cognitive Learning: Developments, Desires, and Future Directions, Simulation & Gaming. Sage Journals. 2009 USA.

 

Austrade, (2016) Industries – Export Markets – Taiwan – Market Profile. Available at: http://www.austrade.gov.au/Australian/Export/Export-markets/Countries/Taiwan/Market-profile (Accessed 7/9/16).

 

Bennett & Giancola (2015) Nurotron Biotechnology Wins Tender.  Available at: http://www.prweb.com/releases/2015/11/prweb13104465.htm (Accessed 28/7/16).

 

Bingham, R. & Drew, S. (1999) Key Work Skills, Aldershot/England: Gower.

 

Biotech & Pharmaceutical Industries Program Office (2016) Taiwan’s Biotech Industry Overview. Available at:  http://www.bdi.ie/presentations/taiwan_workshop/taiwan_research_groups_day_1/Prof_Chei_Hsiang_-_Taiwans_Biotech_Industry_Overview.pdf (Accessed 7/9/16).

 

Bloomberg, (2013) Nurotron Annual Report. Available from: http://www.nurotron.com/sites/default/files/2013.3.31%20Bloomberg%20-%20Nurotron%20Report.pdf (Accessed 27/05/2016).

 

Comp-XM (2016) The Globe Report, Chicago, IL: Capsim Management Simulations.

 

Cochlear (2015) Cochlear Annual Report 2015 – Hearing Performance. Sydney: Cochlear.  Available from: http://www.cochlear.com/wps/wcm/connect/2a3956c0-f09d-4ce7-a8c9-8b0ddccf1999/en_corporate_annualreport2015_financial_1.54mb.pdf?MOD=AJPERES&CONVERT_TO=url&CACHEID=2a3956c0-f09d-4ce7-a8c9-8b0ddccf1999 (Accessed: 27/05/2016).

 

Economist Intelligence Unit (2016) Taiwan Healthcare.  Available at: http://country.eiu.com/Industry.aspx?Country=Taiwan&topic=Industry&subtopic=Healthcare (Accessed 7/9/16).

 

Global DNA (2016) The Globe Report, Chicago, IL: Capsim Management Simulations.

 

Gosenpud, J.; Miessing, P. & Milton, C. (1984) A Research Study on Strategic Decisions in a Business Simulation.  Developments in Business Simulation & Experiential Learning, Volume 11, 1984.

 

Institute of Management Accountants IMA (1996) Value Chain Analysis for Assessing Competitive Advantage. Statements on Management Accounting. Practice of Management Accounting. Montvale N.J.: Institute of Management Accountants.

 

Investopedia (2016) Porter’s 5 Forces. Available at: http://www.investopedia.com/terms/p/porter.asp (Accessed: 01/06/2016).

 

Keys, B. (1977) Review of Learning Research in Business Gaming. Computer Simulation and Learning Theory, Volume 3, 1977.

 

Klepper, S (1996) Entry, Exit, Growth, and Innovation over the Product Life Cycle. The American Economic Review. Vol. 86, No. 3 (Jun., 1996), pp. 562-583.

 

Malik, S. & Howard, B (1996) How Do We Know Where We Are Going If We Don’t Know Where We Have Been: A Review in Business Simulation Research. Developments in Business Simulation & Experiential Exercises, Volume 23, 1996.

 

Porter, M. (1985) Competitive Advantage – Creating and Sustaining Superior Performance. New York: The Free Press.

 

Porter, M. (2000) How competitive forces shape strategy. Harvard Business Review. March-April 1979 pages 137-145.

 

Shellman, S. & Turan, K. Do Simulations Enhance Student Learning? An Empirical Evaluation of an IR Simulation, Thematic Issue: Simulations in Political Science, Published online: 24 Feb 2007, pages 19-32 Journal of Political Science Education, Volume 2, Issue 1, 2006.

 

 

Business Simulation – Strategic Management – Higher Education – Capsim

Business Simulation Capsim

 

Global DNA & Comp-XM – Company Exemplar – Cochlear Bionic Hearing Implants

 

Abstract or executive summary of a business simulation report presented to faculty in partial fulfilment of the requirements for the Master of Business Administration (International Business) at European University Business School & University of Roehampton.

 

 

Executive Summary

 

Cochlear Australia has potential to enter, create market share and be profitable in the Taiwanese market for bionic hearing implant devices; without need for dominating.  Taiwan has a state and private backed health sector, biotechnology strategy, middle income nation of 23.5 million, ageing population through improved longevity, almost all are insured and excellent relations with Australia.

 

Any successful strategy will be based upon research and development R&D, marketing, production and finance divisions; with commensurate excellence in human resources with strong focus upon innovation, differentiated products, customer satisfaction, forecasting, cost control and attracting further investment.

 

Through using two Capsim business simulations, Global DNA and Comp-XM, relevant and inter-dependent personnel can develop strategies, then apply and evaluate key performance indicators KPIs for testing the market, in addition to lessening the impact of silo mentality.  Simulation, risk free, exemplified the need for investment in innovation and automation to satisfy customers, good communication, forecasting and cost control for continued profitability.

 

Simulations showed the need for a suite of products for both budget and performance, while suggesting a trend towards moderate pricing to retain market share.  This was confirmed by impairment due to unexpected events including price cutting or dumping of competitor products, in addition to lagging on higher specifications on products and automation; both making forecasting of demand and sales difficult.  The lesson was never assume anything, especially market dominance or competitive share, and be constantly aware of the market, including awareness of other divisions.

 

The optimal strategy reflected the need for achieving customer satisfaction in both budget and performance segments through incremental improvements, investment in R&D, plant automation investment, leading onto cost control, profitability and then attracting continued investment through sound financial KPIs.

 

As markets mature the strategy is important, while understanding that organic profit growth is achievable even if population growth slows and market share remains static, as the population ages and suffers widespread age-related hearing impairment.

 

The first simulation Global DNA in a higher growth environment followed by the lower growth Comp-XM highlighted that markets may not continually grow thus precluding market domination and increased sales.

 

However, both simulations indicated that profitability could be maintained without dominating market share provided customer satisfaction was addressed with continual attracting of investment in R&D and product innovation, plant automation lowering costs and human resource development.

 

Cochlear could leverage such simulations further for both new or existing market strategy and planning, in addition to supporting the skills development of all relevant company personnel globally, thus achieving share and stakeholder objectives.

 

Adult Education Pedagogy Andragogy – Apply Complex Learning Teaching Models

Complex Learning Models

 

Application of Learning Theory to a Learning Scenario

 

Recently explained on email some basics of or introduction to digital or e-marketing to a young but conventional account manager and branding person representing an Australian education group in Europe; focus upon reviewing their employer’s digital marketing readiness.

 

Rationale is that what works in main markets in Asia for Australian education through conventional marketing will not work in a more digital Europe, hence requiring new ‘digital’ skills.

 

Complex Learning Project for Young Adults

 

Introduction to Introduction to Digital or e-Marketing and Communications Strategy for Instructional Design and Teaching in Vocational or Higher Education.

 

 

Needs Analysis

 

Analysing pre-existing knowledge of learners and digital literacy to ‘pitch’ course at right level (diagnostic assessment).  Face to face in classroom, delivered online or blended learning.

 

Preview

 

How are students or customers made aware of your services or courses, and interest created (by conventional methods)?

List out elements and actions then report back to group for discussion (informal formative assessment)

What could be done to transform and support marketing and communications by digital technology?

List out elements and actions then report back to group for discussion (informal formative assessment).

 

Present

 

Websites and social media are central to digital or e-marketing.  Present image or online to focus upon an example of good versus sub-optimal websites in same sector.  Highlight and/or elicit good and bad elements.

 

Practice

 

In pairs continue adding to list or elaborating further, then present to group (informal formative assessment).

 

Group adds any key elements not included.

 

Production

 

Individually create custom list for one’s own employer’s website and social media, then in pairs compare with partner (informal formative assessment).

 

Wrap-up

 

Report outcomes to group and elicit further feedback (informal formative assessment).

 

Post Learning Assessment Activity

 

Write up 500 word report outlining approach to digital for one’s own employer including review of existing marketing, existing website and actions for improved website/social media, required resources and how to stay up to date within sector or occupation (formal summative assessment).

NB: Use at least one journal, one course book and one website reference using Harvard system; in addition to any other sources.

More complex, authentic and higher level summative assessment would entail designing a basic website or blog including social media and content; explaining and justifying elements (Trustees of Indiana University, 2017).

 

Connections to Learning Theory – Pedagogy or Andragogy?

 

Constructivism through leading to learning outcomes (David, 2015), cognitivism with learners providing input (Hanna, 2017), connectivism through sharing knowledge and experience in course and after e.g. professional networking (Mergel, 1998).   Supported by andragogy of adults being motivated, experienced, creating meaning and relating to concrete problems or issues round adopting digital (Pappas, 2013).

 

The PPP model was adapted and used from the internationally recognised Cambridge English Teaching CELTA based on adult learning principles of andragogy exemplified by interactive, communicative and student centred learning.

 

Reference List

 

David L. (2015) “Constructivism,” in Learning Theories.  Available at: https://www.learning-theories.com/constructivism.html (Accessed on: 8 November 2017).

 

Hanna, M. (2017) Learning Theory Matrix. Available at: https://pdfs.semanticscholar.org/8d28/2833c35fb8b9ea74bf2c930cea22fb1e0fad.pdf (Accessed on: 16 November 2017).

 

Mergel, B. (1998) Instructional Design & Learning Theory.  Available at: http://etad.usask.ca/802papers/mergel/brenda.htm#Cognitivism (Accessed on: 17 November 2017).

 

Pappas, C. (2013) Instructional Design: The Adult Learning Theory – Andragogy of Malcolm Knowles. Available at: https://elearningindustry.com/the-adult-learning-theory-andragogy-of-malcolm-knowles (Accessed on: 20 November 2017).

 

Trustees of Indiana University (2017) Center for Innovative Teaching & Learning: Authentic Assessment. Available at:  https://citl.indiana.edu/teaching-resources/assessing-student-learning/authentic-assessment/ (Accessed on: 2 December 2017).